Calibrate
Mobile-First Design for Travel App
UX/UI Designer
Prototype, Presentation
July 2022 - Oct 2022
(4 months)
Figma
Role:
Deliverables:
Time Frame:
Tools:
Challenge
Creating an itinerary is one of the most time-consuming and stressful aspects of planning for a trip. Travelers who want their trip to be well-organized and meaningful have difficulty striking a balance between activity and rest in their itinerary.
Design Concept
Calibrate aims to help travelers adjust the overall pacing of their trip by suggesting alternative activities that take less time, similar time, or more time.
After conducting user interviews with 10 travelers,
I was able to narrow down 3 pain points—
Desire to make a trip meaningful
Need to plan within budget and scheduling constraints
Need to accommodate travel companions
—and determine that a “meaningful” trip was characterized by its overall pacing:
Continually resting and feeling unhurried during a trip; or
Constantly being on the "GO, GO, GO, GO" and feeling accomplished during a trip (by checking off a list of destinations and points of interests)
I crafted 2 personas based off these 2 differing preferences:
Affinity Map
How might we help travelers adjust their itinerary
according to their preferences for that day?
Based off my user research findings and insights, I determined the following ideas were worth developing further:
Total the amount of time spent on each activity during a trip; and
Suggest alternative activities that take less time, similar time, or more time
To refine these ideas, I conducted competitive analysis:
TripIt from Concur
sent real time alerts on a trip regarding reservations (e.g. flight statuses & hotel check-in times)
Wanderlog
allowed users to toggle easily between their itinerary, their notes, & a map
provided users tool to filter search results by niche categories (e.g. bubble tea, street markets)
RoadTrippers
provided local points of interests in addition to waypoints
Airbnb
mobile (iOS) app
displayed an icon that, when tapped, redirected the user to another screen that lists all available filter options
Google Sheets
mobile (iOS) app
displayed an edit icon on the bottom right which, when tapped, triggered a bottom sheet to appear
Wanderlog
mobile (iOS) app
displayed a top banner with edit features when a user selected an itinerary item
Taking the key strengths of existing web applications into consideration, I developed
mid-fidelity wireframes that displayed info concisely & introduced features succinctly.
60% of user research participants felt most anxious before a trip. Many attributed the anxiety to lack of preparedness.
Many relied on a well-organized itinerary
(complete with dates, times, destinations, activities) to make a trip feel as painless as possible.
Since the majority used spreadsheets to create their itineraries, I followed that format in my designs.
→
←
Hi-Fidelity Wireframe
01
Organized info
(e.g. time, location)
within an itinerary using
tabs & rows
02
Summed up
activity duration
at the bottom
To facilitate my design process, I developed
a logo and UI kit with the brand values of “clarity” and “productivity in mind.
I based the logo off a speedometer as a reference to adjusting pacing of a trip and integrated the letter “C” as a reference to “Calibrate”, the name of the service.
Hi-Fidelity Wireframes
After bringing my wireframes to hi-fidelity, I conducted usability tests on the following task flow:
“Change an activity on an existing itinerary that was similar but took less time.”
100%
participants
completed the task*
*time to completion time varied a lot,
with 24 min. being the most & 2 min. being the least
42.8%
participants
clicked “View Itinerary”
to edit an itinerary*
*participants expected multiple itineraries to exist
participants averaged
7.6*
in tech saviness
*0 being not very tech-savvy
10 being very tech-savvy
Multiple participants expressed that they enjoyed
seeing a summary of changes at a glance.
Using the insights from the usability testing & the Impact Effort Matrix,
I made priority revisions so that
each input resulted in an output that aligned with user expectations
task flows required less clicks & movement between screens
Combined “View” & “Edit” Itinerary
into a single option & screen
to align with user expectations
& promote happy paths
over alternative paths.
→
Before
After
Reduced text &
increased use of icons
to improve readability
→
After
Before
Key Takeaways
Immediate visual feedback helps & delights users.
Icons communicate info to users simply but effectively.
Consistency in positioning & phrasing reduces cognitive load on users.
By loosely following the double diamond model in designing Calibrate, I learned the value of testing a product early in the process. This process helped me properly address user needs and keep core functionality a priority.
Conducting usability tests provided insight to a variety of mental models and discover barriers that I had not considered in earlier designs. I was able to learn which aspects of my designs caused confusion and which aspects evoked delight.