How might we help Millennials & Gen Z

1.
Meet expectations
when giving gifts?

2.
Brainstorm
suitable gifts?

3.
Save time & effort
planning gifts?


Utilitarian App for Reducing Mental Load:
B2Gift

Industry: Productivity, Social Media
Role:
UX Designer, UX Researcher

Time Frame: Feb 2023 - Apr 2023
Tools: Figma, Photoshop
Skills: Competitor Analysis, Design System, Branding, User Research, Usability Testing

Gift giving can invoke happiness,
but it can also trigger stress.

Research Findings


Following findings from user research and competitor research,
I narrowed the project scope to reducing the burden of gift-giving during birthdays and
determined the most common users of a direct competitor were aged between 18 - 34 years old.

Motivations for Gift-Giving

  1. Desire to invoke happiness

  2. Hope to console

  3. Love & Affection

  4. Appreciation

  5. Reciprocation

  6. Pressure to meet expectations

Pain Points of Gift-Giving

  1. Brainstorming an appropriate, suitable gift

  2. Spending time planning

  3. Not being able to anticipate the gift recipient's response

Methods for Planning Gifts

  1. Noting down the gift recipient's preferences, interests, needs, stage in life

  2. Searching online

  3. Keeping a running list of "hit" gifts

  4. Sharing a wish list

Personas

Feature Exploration


Lo-Fidelity Wireframes

After conducting competitor research,
I compiled a shortlist of potential features for B²Gift:

Profile

discloses preferences, interests, & needs,
helping users better meet expectations

Gift Wish List

serves as a gift registry,
saving users time & effort
in planning gifts

Birthday Calendar

provides reminders for upcoming birthdays,
helping users determine time to plan gifts

Gift History

track gifts given & received,
allowing users to pinpoint which types of gifts
are most well received

Task Flow

Initial Usability Test Results

  • Task Success Rate: 100% (met success metric of 75%)

  • Avg. Time on Task: 9 minutes (did not meet success metric of 2 minutes)

  • Participants: 5 individuals (aged between 22 - 34 years old)

Design Patterns & Branding


Because birthdays are recurring celebratory events that often involve multiple parties,
I determined that designing a peer-to-peer application would be an effective approach to the problems defined through the user interviews I conducted with 5 individuals aged between 22 and 34 years old
(the core demographic of a direct competitor).

I referenced design patterns common in social media platforms such as Twitter and Youtube.

Lo-Fidelity Wireframe

During usability testing, participants expressed their delight in
seeing pill buttons and progress bars throughout their user journey.

Pill Buttons

increase readability &
reduce cognitive load!

Hi-Fidelity Wireframe

Progress Bars

encourage user engagement
& increase user satisfaction!

Hi-Fidelity Wireframe

In order to ease the stress of gift giving, I focused B²Gift’s branding around cheerful, celebratory feelings.
I used primary colors, sans serif typeface (NTR), and pop art imagery.
To help users to feel bold and confident in their decision making, I used boldfaced font for the logomark.

Color Palette

Logomark

Typography

Graphics

Feedback & Major Learnings


01

Usability Test Participants enjoyed being provided visual feedback for confirmations and multiple choices!

However, too many options can also burden rather than lighten users’ mental load.

02

Color and graphics are high impact opportunities for delight.